CGI Artist
Greetings! I'm Swikar Poudel, a multi-talented 3D artist from Pokhara, Nepal. With expertise in character sculpting, mesh optimization, and product animation, I bring digital creations to life in visually stunning ways.
I specialize in creating realistic fur for characters using software like Houdini and Blender, adding an extra layer of authenticity to projects. Procedural setups and simulation techniques allow me to bring characters to life in dynamic and captivating ways.
Beyond my artistic pursuits, I'm an adventurous soul who finds joy in activities like movies, football, swimming, camping, and marveling at the beauty of the sky. Collaborating with me means embarking on an exciting journey where innovation meets artistry.
Let's create something magical together!
I use a combination of Quad Remesher and manual adjustment to retopologize the model.
I can rig and animate characters with smooth movements . I rig and animate character in Blender with help of Riggify Addon.
I can composite vfx shots . I have composited different shots in space . I can do rotoscoping , wire removal , green screen keying, multipass compositing in industry standard software like Nuke
I have worked on product animation and design for different projects in CocktailArt Company and as a Freelancer. I use procedural tools such as Blender geometry nodes to create product design and animation. I use Houdini for fancy simulation setups.
I can groom realistic hair for any type of character with industry standard software like Houdini. Also I can groom hair in blender with its curve tools .
I have worked in motion design projects. I use procedural tools available in software like Houdini,Blender for creating procedural setups for motion design projects.
Copyright ⓒ Swikar. Made with by Swikar Poudel